I myself would also not risk to fund a project, where I have no idea if it will succeed, but for groups like "Cool Mini or Not", who have successfully completed a couple of board games, I have no doubt that each new project made by them will succeed, so for them it is a nice way to get the money they need for their projects.In the year 2114, forty-two years after the events described in System Shock, a soldier joins the military organization Unified National Nominate (UNN), receiving the number G65434-2, and is shortly thereafter assigned to the military space ship Rickenbacker. I think many projects fail, because the team leader(s) have no idea which expenses to expect and then are unable to cope. Especially for people with no experience. But if they were, many people would not try it, as it is also quite risky. One problem is that the people working on crowd funded projects are not accountable. I think what is needed is a better system of holding crowdfunding projects accountable. With the accessibility of game development having opened up markedly in the last 5-10 years I think the future of good PC-gaming lies in the hands of crowdfunded projects or purely demonetized fan games (like TDM!).Īll that being said, there's always a risk a project is going to bite the dust. Honestly the best games of recent years have been crowdfunded, like Elite: Dangerous and Divinity: Original Sin 2. The AAA gaming industry is sinking deeper and deeper into the shit pit every year as investor pressures force game devs to cut corners and milk their customers through "loot crates" and what have you. It allows fans of a game to actually choose what they want to have created without having to pass some greedy and ignorant board of shareholders first. I actually love the idea of crowdfunding for games.
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